Architecture has now come to a stage where the technical possibilities seem limitless. Buildings become more fluent, dynamic and organic. Examples can be found in most buildings of architect Zaha Hadid. This proposal by designers Kinetura portraits ‘dynamic lines’ quite literal, and imitates flowers that open in the sunlight.
The Kinetower’s exterior window elements respond to sunlight or user control much in the same way a flower blooms in the morning, transforming it’s hard facade into a softer and almost unrecognizable version of it’s former self. The metamorphosis is made possible by the use of material that is rigid when taut but flexible enough to bend. This is dynamic design at it’s best.
Project by Kinetura
Spine is an interactive installation based on twenty glowing cubes and an atmospheric sound composition. Each cube is moved precisely in fluid motions by two computer-controlled motors. The movements of the cubes as well as the sound composition react to nearby visitors by working together as one coherent expression in dialogue with the surroundings - a fifty meter long spine floating in space continually displaying new movements, light scenes and sounds. Spine is moody: sometimes shy and avoidant at other times more curious and almost aggressive. Kollision is the main designer of the installation and was involved in all stages of planning and execution with a specific focus on creating the interactive and sensor based 3D-engine, which controls the winches and the 3D-positioning of the cubes, controlled the light sources and triggered event sounds. Project by:
Media Architecture Biennale 2012
CAVI Wahlberg Henrik Munch (Sorten Muld) TEKNE Produktion
Created by NYX Visual, the LightBox installed at the Le Panic Room ceiling in Paris, features 860 pixel dots LED's responsive to sound. Covered with plexiglas the panel compliments well the arch with animated color light dots within this underground space. Project by NYX Venue : Le Panic Room, Paris - Client : Milieu du Ciel Attendance : 1000 pax per week Equipment : Metal Frame, Plexiglas, 860 pixel dots Dimensions (WxDxH) : 3 x 8 m
A mysterious object reacts to your presence and touch, turning its surface into a space in which you travel/fall. It uses an arduino with the CapSense library, processing and a projection device.
The installation « Psychedelic Monolith » proposes to discover the psychedelic monolith effect. The idea is to let one or several people enter the space where the monolith is. The person can have a psychedelic experience by touching the monolith. Their touch will trigger the projector, which will project a generative design around the monolith.
I has been created by Mariam Asatryan, Dorothée Arnaud, Khalil Klouche during the class (aka Bootcamp) by Douglas E. Stanley at HEAD – Geneva.
Platige Image and Bridge created BIOSTAGOG – an interactive sculpture which combines algorithmic design, 3D printing, mapping and interaction. This parametrically generated, multicellular form has been integrated with projection and by that it gives a possibility of interaction between installation and its audience. BIOSTAGOG can display creative content made by artists working at Platige Image and by using Kinect technology it may equally involve both the company staff and the visitors.   Computational Design The shape of the installation was generated by a dedicated algorithm. Using algorithms in design allows us to create highly complex forms, browsing through individual iterations, and quick analysis of each version. The goblet-shaped cells are turned towards the projector lens so that light can easily reach all of the goblets’ nooks and crannies.   3D Printing The printing was done using ZMorph printers based on the open-source RepRap machines. The 3D model was converted into horizontal “sections” which were then used to generate the movement sequence for the extruder. The extruder head deposits the printed material using a 0.5mm nozzle.Five machines were busy printing the elements of the installation around the clock for 3 full months.   Installation & Interactive Mapping The installation consists of 3160 cells that were divided into more than 800 parts. The installation utilizes and combines the skills and abilities of all the people that helped design and produce it,including algorithm-supported design, 3D printing, video mapping, and designing and programming interactions using Kinect. The video mapping animating the installation is designed as a multi-level structure that reacts to information collected from its surroundings; it’s generated in real time, with people and their behavior serving as an attractor for the installation.   Project Concept and Creative Direction: Mikołaj Molenda (Bridge) Michał Piasecki (Bridge) Marcin Kobylecki (Platige Image) Computational Design: Michał Piasecki (Bridge) Kama Wybieralska (Bridge) Interactive Mapping: Mikołaj Molenda (Bridge) Adam Wierzchowski (Platige Image) Jarosław Tworek (Platige Image) Stanisław Gąsiorowski (Platige Image) 3D Print: Przemek Jaworski (Jawor Design Studio) Bolesław Telesiński (LabDigiFab) Piotr Halczuk (LabDigiFab) Kamila Byrska (LabDigiFab) Producers: Ewa Brzózka (Platige Image) Marcin Kobylecki (Platige Image)

FIELD were invited by Universal Everything to bring their concepts to life using realtime code. A unique and unrepeatable experience amazes staff and guests every time they walk by this 12m wide screen installation at Deutsche Bank Hong Kong. Eight ever-changing video artworks show atmospheric cityscapes, hand-drawn sceneries, patterns and landscape animations. All generated in realtime, passers-by are invited to discover new details every day. STRENGTH Strength and stability within a fluid and dynamic world are conveyed in these minimalist yet complex animations. Fascinating patterns, curling waves and organic structures emerge in this completely dynamic system, driven by a complex realtime simulation of physical forces. CITYBUILDER takes you on a flight across urban landscapes. From a helicopter viewpoint we see skyscrapers grow, districts form, and suburbs flow into wide landscapes. Each city is built on a unique fictional layout, generated algorithmically and ranging from towns to metropolises, from grown Parisian structures to gridded Manhattans. UNIQUE INSIGHTS A dice machinery with a life of its own. Like on a giant abacus, 7200 dice rotate to display abstract patterns, mazes, and Chinese symbols. An endless composition of random and rules-based patterns, the artwork illustrates the challenge of seeing patterns in the chaos and complexity of financial markets. CITYLIGHTS On a plane flying out of LA or Tokyo by night – A city made of nothing but lights. Around 150,000 lights make up the streets, buildings, traffic lights of a fictional city, showing a glimpse of a techno-romantic urban landscape, before floating up into the sky. PERFORMANCE + TEAMWORK A minimalist expression of human motion, reduced to the beauty and tension of the performance. Hundreds of balls in a vast virtual landscape float up to form a range of characters performing dance, athletics, Tai Chi, in an endless sequence of “Performance + Teamwork”. A PASSION FOR THE PLANET Takes you to the forests, deserts and mountains of this world. Stunning landscape photography is brought to life with subtly integrated generative effects – a soft rain in the bamboo forest, cloud shadows over rice terraces, blown sand over the Sahara. Atmospheric cityscapes, hand-drawn sceneries, patterns and landscape animations welcome visitors and staff, shown on a 12m wide hi-res screen. The animations are generated in realtime by a bespoke software system, making every iteration a unique and unrepeatable experience, and inviting passers-by to discover new details every day. Location: Deutsche Bank Hong Kong Art-directed and produced by Universal Everything. Design + Creative code by FIELD.
VolvoxLabs, in partnership with Bing, set out to build a unique community lounge and event space for Digital DUMBO that merged architectural design and aesthetically integrating audiovisual elements with functionality. VVOX created a fully integrated, personalized visual system built from the ground up that included a projection mapped bar, user-based interactive LED wall, and a realtime social media interface that pulls in Twitter and Instagram feeds. This whole system is situated within a functional and modular interior design environment. The space itself features: - A groundbreaking audiovisual system that seamlessly merges with the architectural design - 200″ projection screen that allows for engaging presentations and visual content as well as a direct connection between Windows 8, Xbox and Airstream operating systems. - A custom made touchscreen interface that allows clients to control lighting, AV content and Instagram + Twitter feeds in realtime - Integrated technologies allow for the content to be presented simultaneously across all screens - 70 high-powered LED strips react to human presence, triggering patterns and surround sound effects using the Kinect sensors - Projection mapped Bar Pod creates a unique surface for showcasing design work, motion graphics, and the “back channel”. Our software allows visitors to upload their content to a folder in the cloud which then is automatically wrapped around the Pod making it very easy and simple to switch ‘vibe’ and branding between events.
VolvoxForm: Architectural Design BarPod fabrication Microhive: DMX system dev Zyia Zhang and the team