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Spine is an interactive installation based on twenty glowing cubes and an atmospheric sound composition. Each cube is moved precisely in fluid motions by two computer-controlled motors. The movements of the cubes as well as the sound composition react to nearby visitors by working together as one coherent expression in dialogue with the surroundings – a fifty meter long spine floating in space continually displaying new movements, light scenes and sounds. Spine is moody: sometimes shy and avoidant at other times more curious and almost aggressive.

Kollision is the main designer of the installation and was involved in all stages of planning and execution with a specific focus on creating the interactive and sensor based 3D-engine, which controls the winches and the 3D-positioning of the cubes, controlled the light sources and triggered event sounds.

Project by:


Media Architecture Biennale 2012 mab12.mediaarchitecture.org


CAVI cavi.dk
Wahlberg www.wahlberg.dk
Henrik Munch (Sorten Muld)
TEKNE Produktion



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Platige Image and Bridge created BIOSTAGOG – an interactive sculpture which combines algorithmic design, 3D printing, mapping and interaction.
This parametrically generated, multicellular form has been integrated with projection and by that it gives a possibility of interaction between installation and its audience.
BIOSTAGOG can display creative content made by artists working at Platige Image and by using Kinect technology it may equally involve both the company staff and the visitors.


Computational Design
The shape of the installation was generated by a dedicated algorithm. Using algorithms in design allows us to create highly complex forms, browsing through individual iterations, and quick analysis of each version. The goblet-shaped cells are turned towards the projector lens so that light can easily reach all of the goblets’ nooks and crannies.


3D Printing
The printing was done using ZMorph printers based on the open-source RepRap machines. The 3D model was converted into horizontal “sections” which were then used to generate the movement sequence for the extruder. The extruder head deposits the printed material using a 0.5mm nozzle.Five machines were busy printing the elements of the installation around the clock for 3 full months.

Installation & Interactive Mapping
The installation consists of 3160 cells that were divided into more than 800 parts. The installation utilizes and combines the skills and abilities of all the people that helped design and produce it,including algorithm-supported design, 3D printing, video mapping, and designing and programming interactions using Kinect.
The video mapping animating the installation is designed as a multi-level structure that reacts to information collected from its surroundings; it’s generated in real time, with people and their behavior serving as an attractor for the installation.


Project Concept and Creative Direction:
Mikołaj Molenda (Bridge)
Michał Piasecki (Bridge)
Marcin Kobylecki (Platige Image)

Computational Design:
Michał Piasecki (Bridge)
Kama Wybieralska (Bridge)

Interactive Mapping:
Mikołaj Molenda (Bridge)
Adam Wierzchowski (Platige Image)
Jarosław Tworek (Platige Image)
Stanisław Gąsiorowski (Platige Image)

3D Print:
Przemek Jaworski (Jawor Design Studio)
Bolesław Telesiński (LabDigiFab)
Piotr Halczuk (LabDigiFab)
Kamila Byrska (LabDigiFab)

Ewa Brzózka (Platige Image)
Marcin Kobylecki (Platige Image)


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Created by NYX Visual, the LightBox installed at the Le Panic Room ceiling in Paris, features 860 pixel dots LED’s responsive to sound. Covered with plexiglas the panel compliments well the arch with animated color light dots within this underground space.

Project by NYX

Venue : Le Panic Room, Paris – panicroomparis.com
Client : Milieu du Ciel
Attendance : 1000 pax per week
Equipment : Metal Frame, Plexiglas, 860 pixel dots
Dimensions (WxDxH) : 3 x 8 m


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Architecture has now come to a stage where the technical possibilities seem limitless. Buildings become more fluent, dynamic and organic. Examples can be found in most buildings of architect Zaha Hadid.

This proposal by designers Kinetura portraits ‘dynamic lines’ quite literal, and imitates flowers that open in the sunlight.

The Kinetower’s exterior window elements respond to sunlight or user control much in the same way a flower blooms in the morning, transforming it’s hard facade into a softer and almost unrecognizable version of it’s former self. The metamorphosis is made possible by the use of material that is rigid when taut but flexible enough to bend. This is dynamic design at it’s best.

Project by Kinetura


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A mysterious object reacts to your presence and touch, turning its surface into a space in which you travel/fall.
It uses an arduino with the CapSense library, processing and a projection device.

The installation « Psychedelic Monolith » proposes to discover the psychedelic monolith effect. The idea is to let one or several people enter the space where the monolith is. The person can have a psychedelic experience by touching the monolith. Their touch will trigger the projector, which will project a generative design around the monolith.

I has been created by Mariam Asatryan, Dorothée Arnaud, Khalil Klouche during the class (aka Bootcamp) by Douglas E. Stanley at HEAD – Geneva.

Dia Lights

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In May 2013, The Confederation of Danish Industry (DI) moved back into their rebuilt headquarters at Raadhuspladsen right next to Tivoli and City Hall in the heart of Copenhagen. The extensive architectural task has been carried out by Transform who has redesigned the physical manifestation of the DI. The new exterior part of the building consists of a great media façade, as a beacon of aesthetics in a sea of visual noise flowing in and around one of the most heavily trafficked intersections in Copenhagen.

A team consisting of Kollision, Martin Professional and Transform worked with DI in designing and developing a language of light in line with the DI brand, exploiting the diagonal nature of the LED-structure on the façade. The different designs have been turned into generic light plugins that fit into Kollision’s player-system. These light plugins can be controlled by the graphical department at DI who can tweak and modify parameters like speed, colors, and direction creating thousands of different expressions – still within the limits of each plugin. All these light designs can be previewed in the 3D player system displaying each of the +80000 LEDs before adding them to the scheduling system. The system holds potentials for adding interactive components, allowing the citizens to interact directly with the façade.
As the media façade is the first of its size and kind in a Danish context, the professional team behind the project has worked on developing a design manual for how the dynamic content of the façade can change during day, night, seasons and special occasions. This design manual and the guidelines have been developed and discussed in collaboration with DI and the Planning Department of the Municipality of Copenhagen. The entire setup and aesthetic guidelines allow the client organization to use the facade as a dynamic interface between the brand, the building, and the urban setting it is situated in.


Danmark, Copenhagen

Confederation of Danish Industry di.dk/
Martin Professional martin.com/
Transform transform.dk/
Shortlisted for The Danish Lighting Award 2013

Kinetic Façade Brisbane Domestic Terminal Car Park

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Urban Art Projects (UAP) is collaborating with established American artist Ned Kahn, Hassell Architecture (Sydney) and the Brisbane Airport Corporation to create an eight-storey, 5000 sqm kinetic façade for the car park of Brisbane’s Domestic Terminal.

Viewed from the exterior, the car park’s entire eastern side will appear to ripple fluidly as the wind activates 250,000 suspended aluminium panels. As it responds to the ever-changing patterns of the wind, the façade will create a direct interface between the built and natural environments. It is further embellished with rippling lines from the surface of the Brisbane River: a site-specific reference to the city’s most iconic natural feature.

Inside the car park, intricate patterns of light and shadow will be projected onto the walls and floor as sunlight passes through the kinetic façade. The design also provides practical environmental benefits such as shade and natural ventilation for the interior.

This large-scale work will create a mesmerising impression for passengers emerging from the terminal, arriving by car, or on the elevated Airtrain platform. It is expected to become a memorable icon for the city of Brisbane.

ARTIST: Ned Kahn
ARTWORK: Turbulent Line
CLIENT: Brisbane Airport Corporation
ARCHITECT: Hassell (Sydney)
CURATORIAL UAP: Studio, Natasha Davies
DESIGN UAP: Studio, Daniel Clifford
YEAR: Completion 2011

LOCATION: Brisbane, QLD, Australia

Moodwall Amsterdam

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The Moodwall is a pilot project for a 70 meter long media reactive wall proposal by Urban Alliance (in collaboration with Daan Hartoog) which won a competition for ideas to improve the public space of the social unsafe area of the Amsterdam Bijlmer. As you approach in front of the wall, a combination of LED strips create color intensity around the subjects movement.

Urban Alliance is a collaboration of:

Studio Klink (architecture and design)
Illuminate (interactive lighting and video content)
Cube (building and development)

The Moodwall was designed by Jasper Klinkhamer (Studio Klink) in collaboration with Remco Wilcke (Cube), who was also responsible for the construction. The content was developed by Hans van Helden and Matthijs ten Berge of Illuminate in collaboration with artist Matthias Oostrik and students of the dutch art academy HKU.


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Combining the ideas of video games and surveillance, Electroland has created an interactive carpet for the entryway of this residence. This “carpet” is made of square tiles outlined in red LED lights that illuminate when a visitor makes contact. This initial contact then causes the other squares’ edges to light randomly, creating patterns to follow around the walkway. The exact sequence of the illuminated tiles of the carpet is then simultaneously reproduced on the façade of the building, which also displays a red LED panel of squares. A screen in the lobby facing the entryway reveals the synchronic activity of the exterior, allowing the public to see how their actions are reproduced on a much larger scale.

Location: 1050 S. Flower Street, Los Angeles

Project Realized: May 2005

Parts List:

  • 1/4″ or 1/2″ MDF
  • 1/4″ L-shape metal angle
  • 3 Trial Pack of OOMOO-30 (10 lbs+)
  • Smooth Cast -300 (20 lbs+)
  • Smooth-On Crystal Clear 202 (20 lbs+)
  • Piezo electric film
  • LEDs
  • Misc electronic components (wire, switch, etc)
  • Electrical engineer with time


  • 5/12 Design
  • 5/13 CNC Shopbot
  • 5/14 Welding
  • 5/15 Electronics Day 1
  • 5/16 Form work & Casting
  • 5/17 Electronics Day 2
  • 5/18 Make it work
  • 5/19 Documentation
  • 5/21 Final Presentation

Urban Furniture: Light Spots

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The project Light Spots aims at designing a new generation of interactive urban furniture, which are able to interact with each other, creating new social spaces and new forms of playful interaction between citizens. The project is one among several initiated by the Danish Lighting Innovation Network. The first step of the project is to produce a number of prototypes for Bispetorv in Aarhus, Denmark. The project carried out by Kollision in collaboration with Aarhus School of Architecture, Municipality of Aarhus, and the companies Out-Sider and Martin Professional. Realdania financially supports the project. Prototype two has been carried out together with Wahlberg.

The prototypes of Light Spots urban furniture are equipped with sensor-controlled sources of light, allowing them to interact with other Light Spots in the area. In the evening, the Light Spots will glow dimly, inviting people to sit. When sitting down, the light will grow brighter, creating a circle of light and shooting a beam of light, which can be aimed at one of the other Light Spots to activate it. The aim of the prototypes is to experiment with different settings, expressions and interaction opportunities.

Each piece of urban furniture is built in two parts. The lower part stands firmly on the ground and the top is a plastic shell as a large seat cushion, which can be rotate on its own axis, allowing the user to control the direction of the beam of light. When not in use, the Light Spots will pulse in different colours and hereby invite people to interact.

Project by Kollision


Realdania www.realdania.dk


Out-sider www.out-sider.dk/
Aarhus Kommune www.aarhus.dk/
Martin Professional www.martin.com/
Realdania www.realdania.dk/
Wahlberg www.wahlberg.dk/

Behind The Scenes